Mod

LLS Missing Blocks

The blocks vanilla never got round to making — barn doors, drive-through gates, fences, slabs — and it keeps growing.

Already have the Farm Sim Pack? You have this. Missing Blocks is built into it — not because the farm needs it, but because barn doors, gates and path slabs are farm furniture and a second download for them would be silly. This standalone is for everyone else. Don’t enable both in the same world.

What it is

Every build eventually runs into the same wall: the block you want doesn’t exist. A door big enough for a barn. A gate you can drive a tractor through. A stair in the wrong wood, a slab of something Mojang only ever shipped as a full cube.

Missing Blocks is the running answer to that. It isn’t a themed pack with a concept behind it — it’s a growing collection of the pieces vanilla skipped, added as they’re needed and as people ask for them.

Open any of the four below to read what’s in it.

Barn Doors144 of them. Three sizes, sliding or swinging, plain or windowed, every wood.

What it is

Vanilla doors are one size, and they’re player-sized. That’s fine for a house and useless for a barn — the moment you build anything with a real opening in it, you’re stuck framing it with fence gates or leaving a hole.

These are doors that fit the building.

SizesSmall (1×2), standard (2×3), Big (3×4)
ActionSliding — rolls sideways · Swinging — pivots 90° on its hinge
StylePlain X-braced, or windowed
WoodsOak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, pale oak, bamboo, crimson, warped

Three sizes × two actions × two styles × twelve woods = 144 doors.

Barn doors in a build

They actually move

This is the part vanilla can’t do. A vanilla door swaps between two block states — shut, then open, with nothing in between.

Here the door is a real animated entity. Interacting flips its open property and the client blend-transitions between the two poses, so you watch a big barn door roll or swing through its whole arc. It sounds right too, using the correct wooden door sounds per wood — including the cherry, bamboo and nether variants.

Doubles that move together

Place a second door beside an existing one and it auto-mirrors, so the pair opens outward from the middle like real barn doors instead of both sliding the same way.

They’re also linked: toggle one and its partner moves with it. You don’t have to click both sides.

How it’s built

The door item places no visible block at all. It spawns the animated entity and fills the doorway with invisible collision blocks — thin, centred, and unselectable — so the opening is solid when shut and genuinely walk-through when open. Toggling the door removes and replaces them.

The doors are deliberately inert: no gravity, no knockback, fire-immune, unpushable by players or pistons, and they take no damage. Nothing in the world can shove your barn door out of its frame.

Punch it to break it. The entity and its collision blocks are removed together and the door drops back as a single item.

Fences & GatesA gate wide enough to drive through, and fences in two heights.

What it is

A vanilla fence gate is one block wide. That is fine for a garden path and useless for a paddock — the moment you want to get anything bigger than yourself through a fence line, you’re stood there breaking and replacing posts.

So the centrepiece is a gate that spans two blocks in a single leaf, hinged on one end post, swinging the whole span open at once. A tractor fits through it.

GatesGarden, standard and Tall — all double-width, 12 woods each = 36
FencesGarden Fence and Tall Fence, 12 woods each = 24
A fence line running through all three heights

It actually swings

The gate opens on a smooth 0.4-second arc, not a snap between two positions.

That is more work than it sounds. Bedrock blocks cannot animate at all, so the gate is not a block — it’s a persistent entity carrying the mesh, with a pair of invisible collision blocks the script adds and removes underneath it. Interacting flips a property the engine reads directly, the client blends between the closed and open poses, and the script only steps in afterwards to move the collision and play the sound.

The upshot: it moves like a gate, and it stops a cow like a fence.

Two gates make a double gate

Place a second gate alongside the first and it mirrors itself automatically. The hinges go to the outside, so a four-block opening parts from the middle rather than both leaves swinging the same way like a pair of saloon doors that got the wrong hinges.

The same pieces fencing a paddock

The fences themselves

Garden height is the low rail you’d run round a vegetable patch. Tall is the paddock rail — and getting it genuinely taller than a vanilla fence took a workaround, because no custom block can have a collision box more than one block high. The tall fence stacks a second, thinner piece above itself to carry the extra height rather than pretending one block can do it.

Both connect to their neighbours the way vanilla fences do.

Path & Grass SlabsHalf-height versions of two blocks vanilla only ships as full cubes.

Path Slab

Vanilla has a dirt path block but no half-height version, so there’s no clean way to step a path down half a block or run one alongside stone and wood slabs.

It’s 8px tall and always sits in the lower half of its block — no top-half placement, no double-slab merge. The path shade is on all six faces, deliberately unlike vanilla’s dirt-sided path: it blends into a path run rather than into a dirt wall, which is the whole point.

Grass Slab

The same idea for grass — a half-height block that reads as lawn rather than as a dirt block with a green lid, so a raised bed or a stepped garden doesn’t have a brown stripe running round it.

Path and grass slabs stepping down against full blocks
Wooden BucketA bucket you can make on day one, out of planks instead of three iron.

A bucket you can make on day one out of the wood you already have, instead of hunting three iron. Same recipe shape as the vanilla bucket — two planks, a gap, then one plank below — so any wood works and mixed woods are fine.

It behaves like the real thing rather than a lookalike:

FillWater or powder snow, source blocks only — flowing liquid gives nothing
PourInto the block you clicked if a liquid can overwrite it, onto the neighbouring face otherwise
MilkCow, mooshroom, goat. Not babies
DrinkThe milk bucket clears every effect and hands the empty bucket back
NetherPouring water fizzes away to nothing, and still empties the bucket
Stacking16 empty, 1 filled

It doesn’t carry lava. That’s the one deliberate break from vanilla: a pail made of planks has no business holding molten rock, so clicking a lava source does nothing at all. Iron stays the price of moving lava, which keeps the wooden bucket an early-game convenience rather than a straight upgrade.

Two things it can’t do, both Bedrock’s fault rather than choices: a dispenser won’t fire it, because dispenser behaviour is hardcoded per item and isn’t exposed to add-ons at all; and it can’t scoop the water out of a waterlogged block. There are no fish buckets yet — those carry the captured mob’s identity, which is a bigger job.

StoolSomewhere to sit that isn't a boat or a minecart.

Vanilla has no chair. If you want to sit down in your own house, your options are parking a boat in the living room or riding a minecart, both of which look exactly as silly as they sound.

So: an oak stool. Place it, interact with it, and you’re sitting on it, facing the way you were looking. Sneak stands you back up. Sneak + interact isn’t a sit at all, so you can still build against a stool.

You keep full use of your hands while seated — you’re a passenger, not a driver, so a fishing rod cast from a stool works exactly like one cast from a boat.

It grows

This one is deliberately open-ended. New blocks go in when a build needs them or when someone asks, so the set gets larger over time rather than shipping once and stopping.

The doors and the fences are the clearest case of that. They started life as two separate mods, LLS Enhanced Doors and LLS Enhanced Fences, and both existed for exactly the reason this pack does — vanilla skipped something. Keeping them apart was two more downloads for no reason, so as of August 2026 they’re in here.

If something’s missing from Missing Blocks, that’s the whole point — say so and it goes on the list.

Where it’s at

Version 1.0.0. Everything above is built and playing. Nothing here depends on any other LLS pack.

Not on the Marketplace yet.

Updates

  1. Added a stool you can actually sit on — vanilla has nowhere to sit that isn't a boat or a minecart.
  2. Enhanced Doors and Enhanced Fences are now part of Missing Blocks rather than separate mods — 144 barn doors, 36 double-wide gates and 24 fences, all in one download.
  3. Added the Wooden Bucket — a day-one bucket crafted from planks that fills, pours, milks and drinks like the real thing.
  4. Now also included in the Farm Sim Pack, so farm players get these without a second download.
  5. First entry on the site.
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